

Too many lights can also cause overkill of the rendering.The rendering parameters (global switches) to make sure all polygons are modeled correctly for test rendering so that you know the types of shaders you placed individually and you can trace easily which materials could possibly cause the rendering longer. Before you place all the shaders, first try to override the materials in.Irradiance and Light Cache (save to file), skip the computation when using the same sets and scene over and over again.Post process could be short the rendering workflow, professional composition programs like Autodesk’s Combustion, Photoshop, After Effects, Nuke, Fusion… could help you a lot.

Instead of using dof in physical cam, Photoshop can do the trick with zbuffer channel or plugins like Alien Skin’s DoF and DoF Generator PRO by Richard Rosenman.Be wary of glossy reflection and frosted materials.(case to case basis).It's up to you if you want to drink and eat and sleep until the rendering finish. Be wary of iteration levels when making curves/mesh smoothing.
DYNAMIC MEMORY LIMIT VRAY 3 RHINO INSTALL

The more polycount, the slower the rendering.
